It has been designed and implemented Alien Shooter video game system on Xilinx Spartan-3E FPGA using VHDL. This system consists 4 modules, the top module is designed using schematic to integrate or control another module, which designed using VHDL. The system is divided into 4 (four) modules, which is the main module has been design using RTL schematic while the other modules designed using VHDL. The FPGA basic elements which is needed to implement this system, using Xilinx Spartan-3E XC3s500E, are 1,306 slices (its about 28%), 476 flip-flops (5%), 2,502 4-input LUTs (26%), 13 I/O elements (5%) and 1 GCLK element (4%). The propagation delay for each module are 16.955 ns for VGA synchronisation module, 8.700 ns for graphics module, 2.685 ns for keyboard module and 12.911 ns for sound module.

Presented in the 1st International Conference on Computer Science and Electronics (ICCSE) 2012. Download here in PDF.
Tags: FPGA, spartan 6, video game, xilinx




May 7th, 2013 at 6:13 am
Menggunakan picoblaze kah, pak Agfi?
Atau sudah microblaze?
May 18th, 2015 at 1:53 am
Pak agfi, boleh saya minta souce code vhdl controller nya tidak?
March 8th, 2018 at 2:31 pm
thank you for sharing
March 19th, 2018 at 8:49 am
wah baru tau kalau game alien shooter mengimplementasikan vhdl
April 18th, 2018 at 10:57 am
terima kasih pak atas sharenya
May 16th, 2018 at 1:35 pm
thank you for sharing it’s so helpful
November 26th, 2018 at 10:15 pm
thanks for sharing
November 15th, 2019 at 3:05 pm
Thank you for providing this interesting and fascinating information. You can experience many interesting games here.
March 28th, 2020 at 9:48 pm
Thanks for sharing such a value able post keep it up